Sum of: Sets the bonuses or penalties for the attacker and defender in an on-going border war. The State of North Borneo contains 16 Oil and 52 Rubber. Thus, the maximum effective size for combat units in plains is a stack size of 60 (60,000 soldiers). Since its release in 2016 HoI4 has remained one of Paradox’s most solid titles. Featuring hotjoin and cross-platform multiplayer. HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] GREATEST ENCIRCLEMENT IN HISTORY OF HOI4! Another contributing factor are combat events, which occur based on the strategic development of both sides. Give your nation a unique edge Experience the flexible technology system, where all major powers get their own unique identity. Management: For ease of management, some players prefer to build small, modular stacks of armies (for example: 3 infantry and 2 artillery) that can then be deployed en masse for particular … Toughness: A unit's ability to prevent damage from enemy fire while attacking. [HOI4] An In-Depth Guide to Land Combat. Example army relying on above information: (On plain terrain, with 11 combat width from technology and 15 base, 50% insufficient support limit) + 8 infantry, 5 cavalry reserves potentially not fielded if combat width too small . Specifically, the "Combat Width Penalty" variable in the defines. Contribute to inkitter/HOI4_mod development by creating an account on GitHub. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. The army that entered the territory first is considered the defender, unless the other side has control over fortifications in the province. Larger combat width so you can make larger divisions. OPERATION VIVE LA FRANCE! Used after start_border_war. HOI4 mod collection (CN). A very short focus, which is not a good thing because you get to the end of it fast. - 4.0 at tech 15-18. NOTE: This strategy is very, very unhistorical and takes advantage of the AI’s innate retarded-ness. Alternative Turkey Mod (Only Turkish) Dec 26 2020 TBD Grand Strategy Mod is currently only in Turkish. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. For a developer that has long struggled to make warfare engaging in its grand strategy titles, HoI4 is a notable exception. There are many different combat modifiers in Hearts of Iron 3. On each side, more than 1 army can partake in combat. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Infantry wise, the same divisions is still good: 14 infantry, 4 artillery, with engineers, recon, logistics, sup artillery, and signal companies. +150% at tech 17-18. A single AT pierces it, and 2 AT have more hard attack at lower costs. Land combat in Imperator occurs when at least two armies of states currently at war with each other are in the same territory. Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. The base combat width is 15. Hoi4 Best Division Templates 2021 The fact my kids will never know me drunk is the best gift that I can give myself apart.The coffee shop owner must also complete the governments relaunch plan template, and provide details of all. It's this penalty that creates the necessity to design divisions as multiples of 20, because if you go over, you are disproportionately punished. (It means you get +33% of the base morale increase), and because all other modifiers like Military Drill, Army Tradition Prestige scales from base morale, that increase is really important - don't neglect morale. - +100% Supply increase at tech 15-16. - HOI4 Kaiserreich [EU4] … Honestly, templates for divisions haven’t changed much. Sotomayor named the 13 people executed by the Trump administration, drawing much praise from anti-death penalty advocates, as well as members of Congress opposed to … As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. Combat width: The space a unit occupies on the front line of battle. Develop detailed historic tanks and planes through research and army experience. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. For every 1 combat width, 1 additional regiment can be placed in the front and back rows, if sufficient troops are available. 1.5: cancel_border_war : attacker = / The attacker state. EDIT: Added pictures for more clarity as I generally suck at explaining things using words lol. Modifies the bonus to land combat from having air superiority: army_bonus_air_superiority_factor = 0.05 air_accidents_factor: Modifies the chance of air accidents: air_accidents_factor = -0.05 air_night_penalty: Modifies the penalty for nighttime air operations: air_night_penalty = -0.1 air_weather_penalty Armour/piercing was not changed a lot so you can still easily get armour. Featuring cross-platform multiplayer. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. To keep within the 20 combat width limit you'll need to sacrifice an Infantry Regiment, but the trade-off in terms of HP and Organisation are worth it. Slight increase in combat width. An early war Panzer division might have 2XARM + 1 MOT + 1 ENG which would give it a combat width of 5 . As it currently works, if you go over combat width your division's stats take a 2% hit for every 1% you go over. Defensiveness: A unit's ability to prevent damage from enemy fire while defending. Combat width determines how many units can actively participate in a battle at one time. What this means in practice is that changing a division from, for example, 1 Infantry into 1 Artillery carries the same penalty as changing 1 Infantry into 2 Artillery (as Artillery use half the manpower of Infantry). All in all, while more difficult to comprehend, BICE divisions are more in line with historical WWII divisions. A Light armoured division (1X … All other combat brigades have a combat width of 1 (Militia and Partisans can have a tech researched that drops their width to .5) and support brigades have a combat width of 0. Any battalion that is changed or removed immediately has a 50% experience penalty applied to the manpower they use, calculated before total manpower use of the division is updated. The second section called Advanced Templates has several templates which are good only in certain situations. Morale increases by 1.0 at the tech 15. I would recommend this if you play with a highly mobile army such as Germany. Each combat width range is representative of an approach to the game. Develop detailed historic tanks and planes through research and army experience. The basics of combat (well, ground and air combat, at least) have remained remarkably stable since launch. 28 INF divisions can only be obtainable through mods which increase the amount of battalion slots in division designers. Combat Width-> How much space the unit takes on the battlefield. A typical infantry division will have a combat width of 3 (3XINF +1 ART ). Individual battllion combat widths are changed as well. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). equipment_bonus = { = { } } add "Instant = yes" for the bonuses to apply instantly, instead of only future produced equipment. The combat width used in the border war battle. dont_fire_events = Stops the events from start_border_war from firing. The speed penalty won't affect things as much, and you can give Infantry a lot more firepower. Alternative is mountaineer. For Eastern/Western factions where there are few nation bonuses to cavalry combat effectiveness, cavalry should be fielded only to maximize flanking effectiveness. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. In this video I detail why 40 combat width is the optimal layout for you division designs. defender = / The defender state. Intense Online Combat Battle in both competitive and cooperative multiplayer for up to 32 players. Thus the 'standard' division combat width is changed from 40/20 to 25. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Will have a combat width determines How many units can actively participate in a battle at time... 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